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<rules>
<rule name="RULE1">
<conditions>
<condition name="master_damaged_life_greater" life="20"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="healing" try_cnt="0" timeout="0"/>
<cmd name="process_skill" target="master" timeout="0"/>
</sequence>
</pattern>
<event name="master_targeted" targeting_type="alert"/>
</rule>
<rule name="RULE2">
<conditions>
<condition name="master_damaged_life_greater" life="20"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="healing" try_cnt="0" timeout="0"/>
<cmd name="process_skill" target="master" timeout="0"/>
</sequence>
</pattern>
<event name="seek_target"/>
</rule>
<rule name="RULE3">
<conditions>
<condition name="master_damaged_life_greater" life="20"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="healing" try_cnt="0" timeout="0"/>
<cmd name="process_skill" target="master" timeout="5000"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="RULE4">
<conditions>
<condition name="master_damaged_life_greater" life="20"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="healing" try_cnt="0" timeout="0"/>
<cmd name="process_skill" target="master" timeout="0"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="alert"/>
</rule>
<rule name="RULE5">
<conditions>
<condition name="master_damaged_life_greater" life="20"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="healing" try_cnt="0" timeout="0"/>
<cmd name="process_skill" target="master" timeout="0"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="RULE6">
<conditions>
<condition name="master_damaged_life_greater" life="20"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="healing" try_cnt="0" timeout="0"/>
<cmd name="process_skill" target="master" timeout="0"/>
</sequence>
</pattern>
<event name="master_targeted" targeting_type="attack"/>
</rule>
<rule name="RULE7">
<conditions>
<condition name="master_damaged_life_greater" life="20"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="healing" try_cnt="0" timeout="0"/>
<cmd name="process_skill" target="master" timeout="0"/>
</sequence>
</pattern>
<event name="master_attacked" master_skill="all" down="false"/>
</rule>
<rule name="RULE8">
<conditions>
<condition name="master_damaged_life_greater" life="20"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="healing" try_cnt="0" timeout="0"/>
<cmd name="process_skill" target="master" timeout="0"/>
</sequence>
</pattern>
<event name="master_attacked" master_skill="all" down="true"/>
</rule>
<rule name="RULE9">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="wait" min="10000" max="10000"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
</rules>
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