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【寵物AI】保護弓手

<rules>
 <rule name="鎖定的目標移動就發射火焰">
  <conditions>
   <condition name="target_state" state="walk, run"/>
  </conditions>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>
    <cmd name="chase" chase_target="master" timeout="5000" run="true"/>
   </sequence>
  </pattern>
  <event name="now_targeting"/>
 </rule>
 <rule name="對方使用遠距離戰鬥技能時發射火焰">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>
    <cmd name="chase" chase_target="master" timeout="5000" run="true"/>
   </sequence>
  </pattern>
  <event name="aimed"/>
 </rule>
 <rule name="對方使用魔法技能時發射火焰">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>
    <cmd name="chase" chase_target="master" timeout="5000" run="true"/>
   </sequence>
  </pattern>
  <event name="target_magic_prepare"/>
 </rule>
 <rule name="主人受攻擊但未被擊倒則發射火焰">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="master_attacked" master_skill="all" down="false"/>
 </rule>
 <rule name="主人受攻擊且被擊倒則發射火焰">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="master_attacked" master_skill="all" down="true"/>
 </rule>
 <rule name="鎖定主人的敵人為目標">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="chase" chase_target="master" timeout="5000" run="true"/>
   </sequence>
  </pattern>
  <event name="master_attack" master_skill="all"/>
 </rule>
 <rule name="攻擊後再次準備火焰">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="prepare_skill" pet_skill="firebolt" try_cnt="0" timeout="5000"/>
    <cmd name="chase" chase_target="master" timeout="5000" run="true"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="firebolt" down="true"/>
 </rule>
 <rule name="防止暴走">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence/>
  </pattern>
  <event name="now_targeting"/>
 </rule>
 <rule name="主人準備戰鬥技能時預先準備火焰">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="chase" chase_target="master" timeout="5000" run="true"/>
    <cmd name="prepare_skill" pet_skill="firebolt" try_cnt="0" timeout="5000"/>
   </sequence>
  </pattern>
  <event name="master_skill_prepare" event_skill="all"/>
 </rule>
</rules>
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